This is a bingo card for races.
The seed number is used to generate the card. Changing the seed will generate a new card.
To win, you must complete 5 of the tasks in row, column, or diagonal.
To win, you must sink all ships on the card.
By default there are 3 ships: 2 ship, 3 ship, and 4 ship. They can be placed horizontally, vertically, or diagonally. The ships can touch, but will not cross one another.
Enter setup mode to adjust what will be used. Ships can be allowed to cross if players choose to do so. The shot counter can be disabled, however this option only applies when manually placing ships. Ships can be manually placed or after selecting the desired settings use the 'Return' button to have new ships randomly generated.
Click a goal to fire a shot at it. The goal will be marked whether it was a hit or a miss. No goal colors are used in Battleship.
At the end of battleship all of the ships will be revealed. Hovering the cursor over a goal or a ship in the display along the top will hide the selected ship so that the goals that make up the ship can be seen again.
To win, you must complete a goal agreed upon beforehand. The available goals are: All Reveals, Goal Amount (e.g. 15 goals), or Blackout.
By default players start with the 4 inner goals visible. This can be changed or even set manually.
As goals are completed adjacent goals are revealed (north, south, east, west).
Only 2 goal colors are used in exploration. The first color will add to total complete goals, while the second color will subtract.
Click on the goals to cycle between a list of colors.
Click on the Row, Column, or Diagonal name to open a popout window of it. In both Battleship & Exploration only the card popout works, the rest are disabled.
Controls how many total goals should be used.
e.g. If 10 is selected a possible combination could be two 5 ships.
If enabled diagonal ships will be allowed to cross each other.
They will still not be allowed to share a goal same goal however.
If enabled the shot counter will not be used.
This option takes priority over the user's settings. It also only applies for manually placed ships.
Controls how many total goals can be selected that will already be revealed.